

This made the immersive potential promised highly tantalising to the franchise's millions of fans. Whilst these games were all highly acclaimed, they offered only short bursts of play. Prior to Galaxies launching, online multiplayer experiences set in the Star Wars universe were slim on the ground, with only the latter games in the X-Wing series, the Jedi Knight games, and the RTS Galactic Battlegrounds offering over-the-internet multiplayer. As far back as 1988, design concepts were drawn up for a 'million-player Star Wars game' which would likely have played similarly to many of the proto-MMORPGs of the time, such as Neverwinter Nights (1991) and Lucas's own Habitat. To find out why the game continues to resonate let's retrace its history - and all the controversies that went along with it.Īllowing fans to immerse themselves in an online video game based on the Star Wars IP was not a new concept to LucasArts when Star Wars Galaxies was announced in March 2000. Thanks to the tireless hard work of a group of passionate ex-players the game has now almost finished being rebuilt entirely from the ground up, suggesting that against all odds, Star Wars Galaxies may have a future after all. Despite joining the MMO graveyard over six years ago, there remains a large community who still hold the game close to their hearts.

Were its official servers not shuttered in 2011, Star Wars Galaxies would be turning 15 years old this week. The following article contains edited excerpts from Galaxies: An Empire Remembered, which you can find out more about here.
